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The Skeletons will continue to spawn until the Lich is defeated, even if Ashley goes only one room away. A 'sculpture' of the Rood Inverse stands like a holy symbol in an alcove to the Northĭead-end room, only accessible from The Acolyte's Weakness
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Like the Sanity and Madness room, one wall has collapsed, and the room looks out on the water through cracked masonry columns and natural stone arches.Įxit to the Ground Floor (Sin and Punishment) For this reason, it is usually faster to save outside in Plateia Lumitar than in

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This room gives access all the way up to the Third floor, once all the Cloudstones involved are activated, the route being The Victor's Laurels > Cracked Pleasures > Free from Base Desires > The Wine-Lecher's Fall. The Cloudstone does not operate until the death of both Marid and Ifrit. Killing the Iron Crab activates the Cloudstone Elevator to the second floor in the first room, Into Holy Battle. Like The Victor's Laurels room, the wall facing the water has collapsed, offering a view of a hazy sunset over the water and a natural stone cavern. Unlike most other bosses, hitting is more likely when performing chains, at least the first one or two. Head: Avalanche Lv 3, Acid Flow, Recharge 100 MPĮlixir of Queens, Grimoire Avalanche 255/255Īrms: Pincer.

Exits: Door whence ye entered, northeast door to The Victor's Laurels, southeast door to Sanity and Madness.Īrms: Aqua Blast.Head: Flame Sphere Lv 3, Fire Storm, Recharge 100 MPĮlixir of Queens, Grimoire Flamme 255/255 Obligatory battle: Congratulations! screen and Stat ReelĪrms: Fireball. The Cathedral is first glimpsed upon exiting the Temple of Kiltia Basement (B1) Struggle for the Soul Įxits: to Truth and Lies, straight ahead (West) and to Order and Chaos, a jump South across the gap It adds an additional price to accidental falls, though, as Ashley has to ride the Cloudstone back up before proceeding. This can work to the player's advantage when going to a lower floor, as it is not necessary to ride the Cloudstones down, if there is enough room to fall past them. If Ashley misses a jump in a room with a Cloudstone at floor level that goes down into another room, and falls down between the floor and the Cloudstone, he will not take damage and be returned to the entrance as usual, but fall to the lower room.

The remainder of the route through the Cathedral is similarly circuitous, going up and down levels before each floor is cleared. The Cathedral's eight Elixirs of Queens alone, at maximum effectiveness gives Ashley 32 more Hit Points, with Stat Reel bonuses potentially doubling that.Īshley starts on the Ground Floor (Great Cathedral L1), but with no doors to the same level, and the Cloudstone elevator Fixated for the foreseeable future, his only path to progress lies down, into the Basement (Great Cathedral B1) The numerous Elixirs and Stat Reels after boss battles, and the set of HAGANE Fluted Armor (minus Helm) are worth considering when preparing for the game's final battle. A trip-hop snare and synth is added to familiar music.
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The Great Cathedral is a series of obligatory battles and puzzles, with detours to find Sigils before progressing further. Sigils, mostly to proceed, obtained: Laurel, Acacia, Calla, Palm
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Its 'hat' is a sun-moon disc Previous Area: Temple of Kiltia Next: Final Battle, New Game Plus
