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Vagrant story walkthrough
Vagrant story walkthrough






vagrant story walkthrough
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The Skeletons will continue to spawn until the Lich is defeated, even if Ashley goes only one room away. A 'sculpture' of the Rood Inverse stands like a holy symbol in an alcove to the Northĭead-end room, only accessible from The Acolyte's Weakness

  • Chest: HAGANE Oval Shield + Morlock Jet, HAGANE Burgonet, Elixir of Queens, Five Mana Bulbsĭead-end Puzzle room, only accessible from An Arrow into Darkness on the Second floor.
  • Line them up with that center line of cubes, and let 'em slide. After that it is just a matter of lining up the two wooden boxes to stop the glowing slide cubes from sliding too far. Now push that Eastern box, and the middle one, both North. Jump into the pit and push the top box West.
  • Optional Puzzle: Move a Cube next to the Chest so it can be opened:.
  • Chest: HAGANE Fluted Armor, HAGANE Fluted Glove, Saint's Nostrum, Three Vera Potions.
  • Puzzle here, though an easy one, to get to the Chest, which is one Cube above the ground destroy the Cube in the corner, giving space to come up behind the other cube and push it to the floor. Single attacks hit half the time chains are misses 75% or more often.ĭefeating the Djinn activates the Cloudstone in The Poisoned Chapel, although the Sigil to proceed further is not obtained until the Head: Thunderburst Lv 3, Thunderbolt, Recharge 100 MPĮlixir of Queens, Grimoire Foudre 255/255 This room is tilted on its side the West wall was its ceiling and the East wall, the floor.Īrms: Lightning Bolt. Cloudstone elevator is Fixated until the Iron Crab is defeated.Ĭloudstone down to the Basement (The Victor's Laurels)Ĭloudstone up to the Second floor (Free from Base Desires)Įxit door to the next room, Hieratic Recollections Ground Floor (L1) Into Holy Battle Įxit to Plateia Lumitar in Town Center East.

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    Like the Sanity and Madness room, one wall has collapsed, and the room looks out on the water through cracked masonry columns and natural stone arches.Įxit to the Ground Floor (Sin and Punishment) For this reason, it is usually faster to save outside in Plateia Lumitar than in

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    This room gives access all the way up to the Third floor, once all the Cloudstones involved are activated, the route being The Victor's Laurels > Cracked Pleasures > Free from Base Desires > The Wine-Lecher's Fall. The Cloudstone does not operate until the death of both Marid and Ifrit. Killing the Iron Crab activates the Cloudstone Elevator to the second floor in the first room, Into Holy Battle. Like The Victor's Laurels room, the wall facing the water has collapsed, offering a view of a hazy sunset over the water and a natural stone cavern. Unlike most other bosses, hitting is more likely when performing chains, at least the first one or two. Head: Avalanche Lv 3, Acid Flow, Recharge 100 MPĮlixir of Queens, Grimoire Avalanche 255/255Īrms: Pincer.

    vagrant story walkthrough

    Exits: Door whence ye entered, northeast door to The Victor's Laurels, southeast door to Sanity and Madness.Īrms: Aqua Blast.Head: Flame Sphere Lv 3, Fire Storm, Recharge 100 MPĮlixir of Queens, Grimoire Flamme 255/255 Obligatory battle: Congratulations! screen and Stat ReelĪrms: Fireball. The Cathedral is first glimpsed upon exiting the Temple of Kiltia Basement (B1) Struggle for the Soul Įxits: to Truth and Lies, straight ahead (West) and to Order and Chaos, a jump South across the gap It adds an additional price to accidental falls, though, as Ashley has to ride the Cloudstone back up before proceeding. This can work to the player's advantage when going to a lower floor, as it is not necessary to ride the Cloudstones down, if there is enough room to fall past them. If Ashley misses a jump in a room with a Cloudstone at floor level that goes down into another room, and falls down between the floor and the Cloudstone, he will not take damage and be returned to the entrance as usual, but fall to the lower room.

    vagrant story walkthrough

    The remainder of the route through the Cathedral is similarly circuitous, going up and down levels before each floor is cleared. The Cathedral's eight Elixirs of Queens alone, at maximum effectiveness gives Ashley 32 more Hit Points, with Stat Reel bonuses potentially doubling that.Īshley starts on the Ground Floor (Great Cathedral L1), but with no doors to the same level, and the Cloudstone elevator Fixated for the foreseeable future, his only path to progress lies down, into the Basement (Great Cathedral B1) The numerous Elixirs and Stat Reels after boss battles, and the set of HAGANE Fluted Armor (minus Helm) are worth considering when preparing for the game's final battle. A trip-hop snare and synth is added to familiar music.

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    The Great Cathedral is a series of obligatory battles and puzzles, with detours to find Sigils before progressing further. Sigils, mostly to proceed, obtained: Laurel, Acacia, Calla, Palm

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    Its 'hat' is a sun-moon disc Previous Area: Temple of Kiltia Next: Final Battle, New Game Plus








    Vagrant story walkthrough